
We Won't Finish This Podcast
We Won't Finish This Podcast
Swords and Lords: Chapter Two | We Won't Finish This Podcast #26
Dive back into the epic Jumanji-style adventure in part two of our multi-part series, "Swords and Lords: Chapter Two" (Episode #26). If you haven’t listened to Episode #25, "Swords and Lords: Chapter One," pause now and start there to catch up on the action! Join our intrepid trio: Zeebz the dwarf barbarian, Spaceman the human archer, and Savage the half-elf mage/Game Master as they navigate a fantastical tabletop RPG world created by Savage. Armed with epic weapons, a teenage Simba-like lion companion, and a newly acquired gargoyle ally, the party faces perilous encounters, from werewolves to giant birds’ nests, all while thwarting the schemes of the villainous Lord Kull. Expect thrilling battles, hilarious banter, and unexpected twists as the group journeys toward an inevitable showdown. Follow us on social media at http://Linktr.ee/WWFTpod for updates, and tune in for part three to see how the adventure unfolds! Available on YouTube and all major podcast platforms.
0:02 - 0:27: Intro and urgent reminder to listen to Episode #25, "Swords and Lords: Chapter One." Quick recap of the Jumanji-style RPG, characters and Zeebz dunce cap for dying in part one.
2:26 - 4:40: The party adventures with a lion companion, epic weapons, and a spell book. They’ve defeated Lord Kulls mercenary Otho, and are exploring a Pangaea-like world.
7:29 - 12:56: Werewolf encounter: The party battles an 8-foot werewolf, wounding it with arrows and axes. The lion is injured, but they kill the beast, level up to 6, and gain a werewolf pelt.
14:16 - 17:39: The party climbs a giant bird’s nest to heal the lion with eggshells, narrowly escaping the mother bird. They find a mysterious amulet behind a waterfall.
19:04 - 20:45: Bandits demand the amulet on a bridge, but a ward spell traps half of them, scaring off the rest. The amulet is revealed as a key to an inaccessible area.
23:24 - 27:21: At a stone keep, the party animates gargoyles, gaining one as a companion. Negotiations with the gargoyle king fail, and they escape his attack with minor injuries.
31:27 - 33:42: Encounter with Grelda, Lord Kull's witch. Spaceman’s arrow forces her to flee, leaving healing ingredients. The party learns the bow needs giant spider silk for a proper fix.
34:26 - 36:30: The gargoyle teaches a temporary stone-skin spell, leveling the party to 7. The amulet creates an invisible bridge to cross a river, but it fails, washing them downstream.
36:48 - 40:46: Washed to a snowy mountain, the party meets centaurs who agree to guide them to Lord Kull's castle. The episode ends with the party, now with centaur and gargoyle allies, pausing in the mountains.
Stay Tuned for Chapter Three!